Rendering with GI Texturing & Lighting Systems
2) Mental Ray
In 2012, I used the studio as a subject to demonstrate to my students how to texture and light a pre-rendered scene. At that time, the scene was textured with Mental Ray™ shaders and illuminated with the Mental Ray™ GI lighting system.
In 2013, I formatted the images into a QuickTime VR panorama
To view the VR pano, copy the link here: http://www.theceramicsstudio.com/UNITY_GAMES/TCS-VR-Pano-Waterman.mov and paste it into either Google Chrome or the IE browser. It will automatically download to your desktop. You can then play it.
HOW TO EXPERIENCE (INTERACT WITH) A QTVR: You can rotate 360 degrees around the space by clicking and dragging across the image.
3) Autodesk Raytracer Renderer (ART)
Here is a test render using Autodesk’s new (as of 2016) Raytracer Renderer (ART).
This is an early rendition. More time still needs to be focused on this rendering engine to understands its potential.
Digital 3D Software Used for Previsualization
In 2011, I used 3D Studio Max™ to create a pre-visualization (http://previssociety.com/) for a ceramics studio that I was co-developing along with Master Ceramist, “Melissa Thomson” This pre-vis helped us to determine how the retail space should best be laid out.
Below to the left are photos of the actual studio, as it is today. On the right is the 3d model of the pre-visualization created prior to it being built.