Art 166 3D Textures and Lights Fundamentals

Prerequisite:“3D Modeling Fundamentals”
Units: 3.0
Dates and Times: Offered 1 time per year, usually at night, 2 times a week for 6 hours total each week.
Click on “Registration” link above for information on exact dates and times.

SAC Students working with Allegrithmic’s Painter

Texturing is the step that has been most significantly improved with software innovations. Students in Art166 will utilize several key tools that are now standards in order to produce pro-level texturing more efficiently. Adobe Photoshop™ is still a backbone of the texturing pipeline for most projects however in order to produce the highest level quality textures at an even quicker turn-around time, the new generation of 3d texturing tools must be used in addition to Photoshop.

Texturing processes have had major advancements due to several software innovations. Students in Art166 will utilize several key tools that are now standards in order to produce pro-level texturing more efficiently. Adobe Photoshop™ is still a backbone of the texturing pipeline for most projects however in order to produce the highest level quality textures at an even quicker turn-around time, the new generation of 3d texturing tools must be used in addition to Photoshop.

Digital 3D Sculpting software: ZBrush

Zbrush™, and/or Mudbox™ are now a part of the mainstream texturing pipeline. Students will be introduced to such 3D digital sculpting and painting tools in class projects.

Allegrithmic’s revolutionary new texturing software application, “Substance Painter™  . will be reviewed.

Allegrithmic’s Bitmap2 Material3™ is also amazing, enabling the creation of better textures for video games and pre-rendered set-ups, as used in television and film.
Along with all of these topics on new software tools, there will be lessons covering efficient and accurate normal map baking, new UV unwrapping methods, techniques for maintaining attractive color schemes, setting up lights and cameras for various rendering engines.

YES, you can repeat this class if a minimum of 36 months have lapsed from your previous enrollment, by completing a “Request to Repeat” form, here:

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Due to the rapid changes in 3D art production processes, it is recommended for individuals interested in maintaining, re-entering or refining their skills for work in the entertainment arts as a digital artist, to repeat 3D Textures and Lights Fundamentals.

Contact Professor Waterman for assistance in completing the form.
Phone: (714) 564-6741
Email: waterman_patricia@sac.edu

 

 

 

 

 

 

 

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