Game Design & Development Team

Units: 1.5
“3D Modeling fundamentals” is the prerequisite, however a “waiver slip” may be requested from Professor Waterman, for those enrolled in the “3D Modeling Fundamentals” class during the same semester.
Dates: Offered in spring 2017 for the first time!
Times: 1pm to 5pm Saturdays

Description: Students design and develop original video game projects in a team setting and in a simulated video game production studio setting. The working game(s) and/or working prototypes will be entered into the annual IEEE Intercollegiate Computer Game Competition.

Purpose: To engage students in active participation in the production of a game in a simulated game production studio setting.

Repeatable: Can be repeated up to 3 times.