Modeling & Texturing Process for the Mascot

Phase I: Modeling

Box-modeled in 3D Studio Max™ (4360“tri’s”)

Phase II: Unwrapping

Unwrapped model using  3D Studio Max™ Unwrapping Tools



Phase III:  Digital Sculpting & Painting

Imported the models into Mudbox™ and sculpted them. The sculpting stage is to create a normal map.

Sculpted in Mudbox™





Sculpted in Mudbox

Created the textures using Mudbox and  Photoshop.

Painted in Mudbox™
Painted in Mudbox™


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