Modeling & Texturing Process for the Mascot


Phase I: Modeling

Box-modeled in 3D Studio Max™ (4360“tri’s”)


Phase II: Unwrapping

Unwrapped model using  3D Studio Max™ Unwrapping Tools

 

 

Phase III:  Digital Sculpting & Painting

Imported the models into Mudbox™ and sculpted them. The sculpting stage is to create a normal map.

Sculpted in Mudbox™

 

 

 

 

Sculpted in Mudbox

Created the textures using Mudbox and  Photoshop.

Painted in Mudbox™
Painted in Mudbox™

 

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